This training module will teach you the basics of bipedal character animation in Autodesks 3ds Max 2012. You'll start by animating your model's basic leg movements. Then work on refining those animations to get the desired results. As we move on we'll animate the spine and head to give our model a more realistic feel. Finally we'll create a flailing arm animation. This is the fourth module in 3ds Max 2012 Content Creation Fundamentals.
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