Audio/Video capture has beenthe"Holy Grail" of web development for a long time. For many years we've had to rely on browser plugins (FlashorSilverlight) to get the job done. HTML5 to the rescue. It might not be apparent, but the rise of HTML5 has brought a surge of access to device hardware. Geolocation (GPS), the Orientation API (accelerometer), WebGL (GPU), and the Web Audio API (audio hardware) are perfect examples. These features are ridiculously powerful, exposing high level JavaScript APIs that sit on top of the system's underlying hardware capabilities. This tutorial introduces a new API, navigator.getUserMedia(), which allows web apps to access a user's camera and microphone.
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