Game audio presents some interesting challenges. To create convincing game music, designers need to adjust to potentially unpredictable game state a player finds themselves in. In practice, parts of the game can go on for an unknown duration, sounds can interact with the environment and mix in complex ways, such as room effects and relative sound positioning. Finally, there can be a large number of sounds playing at once, all of which need to sound good together and render without introducing performance penalties.
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